Add the "invert condition" property to AnimationNodeStateMachineTransition #36434
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Resolves godotengine/godot-proposals#454
Adds the "Invert Condition" parameter to AnimationNodeStateMachinetransition, which avoids the creation of "not" conditions("IsMoving" "NotIsMoving")
Also, i've created a quick test project for testing this feature at https://github.com/Riteo/godot-invert-condition-test-project